For more information, please see our Doesnt bother much. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. +2 Loyalty and +2 Stability for each Military Academy. Military Rank 1 event, recruit ambitious recruits. 7 days. All trademarks are property of their respective owners in the US and other countries. Espaol - Latinoamrica (Spanish - Latin America), Magic Missle (or Snowball if You didn't take it on lvl 2). Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Solid front-liner. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Cant be done on any other race; you need dem wings. Spells are prepared. True Strike last till end on next turn (so turn You cast on + 1 = 2 truns) if You extend x2 it is 4 turns. More precisely you can either focus on Animate Dead with conjuration feats to command an army of undead, otherwise you can focus on necromancy feats and spell and just blast your enemies with dark magic. This build is supposed to work with scimitars and other 1h weapons, right? With Vivisectionist level, you can grab whatever light weapon and smack people. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. Pathfinder Kingmaker Builds - Jaethal This build focuses on melee combat and the many buffs Inquisitors have at their disposal, that can benefit themselves and allies either through Feats or spells. 3 of those at max Base Attack Bonus (BAB). - Strigoi's Embrace: A cape that buffs your Charisma by +8 and the ability to cast Energy Drain spell as a 13th level caster. If You are fine with a Jaethal that is bad for first 7 levels, but gets stronger each level after that and becomes OP at level 16, I strongly recomend. Your tools for solving early-gameEasy to find/buy scrolls. Or Power Attack + Dreadful Carnage. Use crossbows till you find Agile Pick under the Old Sycamore. Claiming Regions and Region Upgrades only take 7 days. There is just no real way to stack both AC and Damage on monk. 1d10 BP/30 days and an additional +1d10 BP/30 days for 8th and 10th ranks of Loyalty and 6th, 8th, and 10th ranks of Relations. Valve Corporation. -15% to the cost of buildings with a static Community bonus. can be Sai Focus/Crit and Fencing Grace. Crits on 15-20 for around 150 damage. Earth or Fire Wall + Bowling (depending how much time you have to spare). Deal with the mad cleric of Nethys at Candlemere Tower during the Act 2 Quest: the Curse of Candlemere. Extra attack can go a long way. Good option for a blind run. 10m is enough per rest usually if you dont spend much time idling. Reduces the chance of random encounters in claimed regions by 40%. Quicken spells serve dual purpose. The Noble Assasin build works amazing on a mercenary as well. RK47 Travel domain is mechanically the best. Go to Pathfinder_Kingmaker r/Pathfinder . Hi, I'm playing the ps4 edition. Pretty much Deadly Earth but with lower duration and no Bowling. Want to update what type of content you see on Steam? Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Borrow Tartuccios Crossbow for a bit. Pathfinder: Kingmaker Wiki is a FANDOM Games Community. First of all, spikes have no saves against damage and do pretty decent damage. Some undead are susceptible to your mind-affecting spells. Had to be done. Strengthen Shandra's Skills as a Councilor, +1 to Shandra's rolls to resolve Loyalty Events, Spare Ivar in Silverstep Grove when you complete the Lonely Hunter. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. You can use Echolocation from party Alchemist instead. Armor bracers. It's useful, especially with maxed out Charisma (CHA). ALL RIGHTS RESERVED. Keep at least one at all times. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Seize the Moment can't be replaced so easily - you decide. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Strato 425 subscribers Subscribe 31K views 1 year ago This is the build for Pathfinder. Its a tanky paladin you always wanted with good sustain and utility. Click it from level 1 and never turn it off pretty much, except for Beast Form. You get at least some of it back. That means we will fall a bit behind on DPS. -15% to the cost of buildings with a static Stability bonus. The spell list is ok-ish. While in this form, you gain the incorporeal subtype. In all honesty Monks are not a good class. It's a great resource. Very simple and abusive build fit for Unfair. If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. High DPS, AC and Persuasion. Aldori provides some extra feats, AC and Attack Bonus (AB). Will have about 70+AC and 40+ AB late-game in case you are interested. The price rises by 200 BP for each iteration of the Project. Divine Rank 9 event, patronage with Asmodeus. It's another wonderful resource with a ton of information. Increases by +4 for every 30 consecutive days Community Rank is 10, Stability Rank > 7, and Unrest state is at least Worried, to a max of 40 BP/30 days. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. There you have it. At 9th level, you can use this ability once per day. Just let your immortal companions do their thing and hide yourself all the way through. Overkill, but we needed the Crane feats for the early game anyhow. Full blown Rogue due to interesting interaction with Vivisectionist. May cast arcane spells up to 6th-level. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Damage is not too shabby either. +2 to the Generals rolls to solve Problems. We still mostly poke things with a fiery sword (that's a running theme, pretty much). Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Reveals undiscovered areas in Pitax; grants a random magic item if everything was discovered. Spell duration when extended is indeed 24 seconds. At 9th level, your resistance to cold increases to 10 and your DR increases to 10/magic. Animate dead and bloodline spells will do fine as fodder summons. WIS draining stuff will be spooky, though. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Gaming Guides A Pathfinder: Kingmaker Guide to Sorcerers Last Update: August 17, 2020 By: Robert Grosso The use of magic is a popular mechanical choice in the Pathfinder RPG. +3 Community, +3 Loyalty, +3 Military, and +3 Stability for each Swordlord Academy. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. If you want to wait for level 8 spells is the question. Has Sensei, so you can drop a Bard if you want to. Join. If you're looking for an alphabetical list, I recommend looking to the wiki at: https://pathfinderkingmaker.fandom.com/wiki/Kingdom_projects. will cost you skill points. lich sorcerer undead build . Tried reading guides and it still confusing, don't really know in what feats and spells should I specialize. We get most of our damage from Strength (STR) stacking. Now bad news are it takes time to get to dragon forms. Community Rank 4 event, if you refused bandit tribute in Rank 1 (I think). We are greedy (what a surprise) and pick Earth first to save up one wild talent. Is not mandatory, but is nice to have. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Use keen enchant instead. You gain the next Rank Up Project when the Value in the appropriate kingdom stat reaches a multiple of 20 (20 points for Rank 2, 40 points for Rank 3, 60 points for Rank 4, etc.). Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. 12 13 comments Best Add a Comment ElSilverWind 2 yr. ago Sounds like an amazing setup for a Negative Channeling Cleric of Urgathoa. Undead Creature is a creature trait in Pathfinder: Kingmaker . Valve Corporation. B) Good - Regent, Neutral - Treasurer, Councilor - Evil. try reloading or something. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Sylvan Sorcerer. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Proper druid centered on shape-shifting and tripping enemies. That pretty much covers it. +2 to the Treasurers rolls to solve Problems. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Also last time I checked it affects only one weapon attack, but doesn't were off when casting spells / throwing bombs. Otherwise buy one in your capital. Military Rank 9 event, if you selected the Kurgess Priests during the Rank 7 event. Stability +1 whenever the Regent has a Success or Triumph on an Event. All rights reserved. +1 Military and +1 Stability for each region along the Brevan border that has a Garrison or Fort. Just get your fast pet out there and kite stuff around those. The rest hardly matters. They require the Advisor for the related kingdom stat and cause 14 days to pass. Let me introduce you to Deadly Earth. This stacks with the Project: Easier Claim. Relations +5, +2 to rolls to take advantage of Opportunities in regions along the Brevan border. We already drown in Attack Bonus (AB) between our spells and smites. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is a prerequisite to the Military Outpost Region upgrade. Unknown. Long shield spell and enlarge are good for your health. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Nothing spectacular yet. So I want to hire a mercenary from the Dragon to make a new companion so that I can trash constitution and really buff Charisma and, to a lesser extent, Wisdom. Shatter and arcane accuracy will take care of things. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Whatever you like. Appreciate you putting them all together. Has Shatter Defenses. Stacks Armour Class (AC) high. Obtain Briar from Irovetti in Pitax Royal Palace if you persuaded Tristian to destroy the Oculus of Abaddon in Vordakai's Tomb. View community ranking In the Top 5% of largest communities on Reddit. Doesn't rely on metagame, really. +3 BP each time the Grand Diplomat successfully resolves an Event. Economy +20, Relations +10, Stability +10, +5 BP/week, +3 to the Treasurer and Wardens rolls for Events in the South Narlmarches, North Narlmarches, and Dire Narlmarches. Good Armour Class (AC) throughout the game. It is only visible to you. Reduces the chance of random encounters in claimed regions by 60% (100% when combined with Kingdom Defense). Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. A list of the items you can acquire from completing the Project can be found on the wiki at: https://pathfinderkingmaker.fandom.com/wiki/Black_Market. Fixing the Consequences of the Agreement with Ioseph Sellemius. Act 7: Offered by Linzi and the Storyteller. While you cant cast spells in it, breath weapon works perfectly fine. Can be done better on Musetouched Aasimar. What may I have done wrong? Lesser extend rod for Mirror Images. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. First of all you really-really would love alchemist in the party. Military Rank 9 event, if you selected the Alkenstar arms factory during the Rank 7 event. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. And youll want Absolver Cloak anyways. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. +1 BP to each settlement's income from the trade agreement. Complete the Quest: Troll Trouble during Act 2 and claim the South Narlmarches. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Could also be Dispel or True Sight. Reduces Perception DC for finding Armag's Tomb. I'd take it for solo or if I didn't have a bard with dirge. She can save someone in a pinch as she is already there, so don't hesitate should the situation call for it . Military Rank 3 event, put training camps near the border. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Can make use of CE helm early-game. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Can also be longsword or whatever 1h you fancy. Welcome all! Mobility and Athletics are a good choice due to no armor. Military +4, Stability +4. you get enough saves from items and priest can give you CHA saves anyway. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Reveals undiscovered areas in the Dire Narlmarches; grants a random magic item if everything was discovered. Great builds. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Dont jump on greataxes just because youve got a feat. Privacy Policy. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Reveals undiscovered areas in the Outskirts and the North Narlmarches; grants a random magic item if everything was discovered. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Community -3, Loyalty -3, Divine +5, Arcane +5, Stability -3. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). 8 attacks/4 at max BAB with extra attack ki power. Alternatively, you can go for Fauchards. +1 BP/day for each 1,000 BP in the treasury, up to 5 BP/day. Many thanks. Pick dragon type according to enemy resistances. Espionage +1 and gain a magic item.1 This project is available once every 3 months for each Black Market Building, but only one can be active at any time. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Will step on Reggie's toes, so there's that. Wolf is not amazing, but its better than sitting around. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. I chose Kama because only decent Sai I found was agile. No Mods Required. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. You can call upon the foul powers of the afterlife. Kingdom trait: Dwarven Engineering (Military +2, Stability +4 to South Narlmarches and Dire Narlmarches with the Bronzeshield/Silvershield Fortress Region Upgrades). True strike's description says it lasts for 1 round, but only affects one attack. But it still stacks on top of Deadly Earth for double the damage. You also take only half damage from any source not dealing ghost, holy, divine, or force damage. It says 'single next attack roll" but wow, if it works for duration on spells - that is pretty cool. I followed InEffect / Neoseeker most of the time but I didn't like the idea of a Lawful Good lich, so I went with Lawful Evil (and thus, needed to find an alternative to Paladin levels). Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. (The wiki reports that this provides a +2 instead of a +1 as of version 2.1.7b). never mind, seems it fixed itself with the next level for some reason. -10% to the cost of buildings with static Arcane bonus. Lead Blades wands are nice too. Storyline contains adult content. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. (Yes, this is the same page as the list for the Black Market). Keep at least one at all times. +1 to the Generals rolls to solve Problems. If you are ever stuck, Druid comes with a lot of cheese. Region claims and upgrades cost 25% less. Act 5: Be friendly with the Surtovans during the Coronation. Ha! Hopefully sneak dice will make up for the damage. +2 to Warden's rolls to take advantage of Opportunities. It's just due to how itemization works. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. I'm finally back with another teamwork build! +1 morale bonus to attack and damage rolls while in claimed regions. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Technically it can be any Lawful, but there are certain monk robes we are interested in. Your pet has Outflank for your melee team-mates. Dont think you can squeeze much more out of the class. Weapon and shied are two weapons in total. Damage is nowhere near what some other classes can pull off. Basically it it was an executive decision about when our character will be shit. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Your standard nuker sorcerer with a good late-game plan. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. You can use this ability once per day. Especially if you don't have someone with a lot of free time to Dazzle. Thoughts???? Knowledge (Arcana) 5. Pitaxians forget about their anger to you. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Provides an additional 1d10 BP/30 days for each 50 stat value of combined Loyalty + Relations over 400, up to 5d10 BP. Cheats Reviews Media News Board Character Build Guide (PC) by kimagure Version: 1.95 | Updated: 03/07/2022 Previous: Kanerah - Ranged DPS/Secondary Controller Table of Contents Next: Aldori. Pass a Knowledge (Arcana) DC 27 check during the last conversation with Vordakai at Vordakais Tomb in Act 4. Will give you Bane Blade, so that's good. Most of his gear is found and not from artisans, which is a bonus. +AC items. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. You definitely get to cast combat spells without the True strike coming to an end. May be related to Interdependence or the Garrison at Nivakta's Crossing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You will get the quest after you meet him again. - Dead Man's Hat: Which makes the wearer UNDEAD, negates Constitution altogether and makes Charisma the hit point stat. The closest you get is the Undead bloodline which gives you some of the undead features. - Robe of False Death: That gives you immunity to critical hits and -6 Constitution. For tempo 1AC. Bard healing song can fill in for channeling plus there are a shit ton of healing potions laying around. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Anyone in this area takes 1d6 points of slashing damage per sorcerer level. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. Speak to Ezvanki in Jamandis Manor in the beginning of Act 2, Diplomacy DC 18. If we get focused we will die flat-footed or not. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. +1 to +5 BP/week based on the Relations rank. you can check yourself, If you take inquisitor class and choose death domain, there is feat at level 8 called deaths . Has Web for early-game. Not really important, but a bit of a buffer is handy. Your controller with some damage attached for late-game. Full caster level progression. ARCANE ON TWITCH http://bit.ly/ArcaneOnTwitch ARCANE ON TWITTER http://bit.ly/ArcaneTwitter SUBSCRIBE ON YT http://bit.ly/ArcaneOnYouTube BECOME A. Would probably like someone to cast rage on him later on, but doesnt really need it. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. Act 4: Do not free the souls in the soul jars at Vordakai's Tomb. 2 points left to bring the weapon to +5. Bard that can actually dish out some decent damage. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). 2 skill points per level. Improved Crit is skipped to save feats. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Bites from different sources should not stack, but they do in this one. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. If not you do have Use Magic Device (UMD) for shield wands. Turn on Fighting Defensively at level 4 and never turn it off again. They do more harm than good this time around. Loyalty +10, Espionage +5, 3 BP/week for each Espionage rank above 8. Economy +1, Arcane +1, gain a random powerful magic item. don't listen to thainen he didn't do enough research, while I don't know how you can become undead, I know for sure that you can be one. Community Rank 8 event, choose local governance. At 3rd level, you gain resist cold 5 and DR 5/magic. you don't have to fight pretty much anything with MC in the prologue. 16 days ago. Complete Act 1 Quest: Riverbed Nightmare. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Awesome. The Story Progression category lists the projects by when they roughly appear in story progression. I will make builds for each Bloodline, with the exceptions of only one for the Draconic and one for the Elemental bloodlines, in an attempt to ascertain the strengths and weaknesses of each bloodline.Further, I will attempt to show how the ARCANE bloodline is at least capable of competing with these other builds in ways you can't imagine.So stay tuned as I talk about the Undead Bloodline and what I feel it offers that other Magi can't compete with.
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